Project R Aether
This is a Super Smash Bros. Fangame. It includes some ideas from Street Fighter & Mortal Kombat to add uniqueness from other Super Smash Bros. fangames.
When you are selecting a stage, type in the letter assigned to the stage and press enter!
STANDARD CONTROLS:
Player 1:
Key W = Jump
Key A = Move Left
Key D = Move Right
Key S = Down
Key F = Light Punch
Key G = Heavy Punch
Key C = Light Kick
Key V = Heavy Kick
Key T = Block
Player 2:
Key Up Arrow = Jump
Key Left Arrow = Move Left
Key Right Arrow = Move Right
Key Down Arrow = Down
Key O = Light Punch
Key P = Heavy Punch
Key K = Light Kick
Key L = Heavy Kick
Key M = Block
SPECIAL COMMANDS LIST:
Mario:
Fireball = Down-Forward + Light/Heavy Punch
Mario Tornado = Down-Back + Light/Heavy Kick
Luigi:
Fireball = Down-Forward + Light/Heavy Punch
Luigi Cyclone = Down-Back + Light/Heavy Kick
Sonic:
Spindash = Down-Forward + Light/Heavy Punch
Light Speed Dash = Down-Back + Light/Heavy Kick
Kirby:
Inhale = Down-Forward + Light/Heavy Punch
Stone = Jump-Down + Light/Heavy Kick
Ness:
PK FIRE = Down-Forward + Light/Heavy Punch
Baseball Bat Swing = Down-Back + Light/Heavy Kick
Link:
Bow & Arrow = Down-Forward + Light/Heavy Punch
Grappling Hook = Down-Back + Light/Heavy Kick
Captain Falcon:
FALCON PUNCH = Down-Forward + Light/Heavy Punch
FALCON KICK = Down-Back + Light/Heavy Kick
If you've still been scrolling, you must be really interested. It's been a long time development history of 9 months. Several delays and setbacks have plagued this game and it was a tough journey. This game is the 3rd installment in the unofficial "Project R" franchise I made. From 2 broken and useless demos to a terrible first game to the bad ambitious sequel to this. Project R Aether has been my longest and a technical achievement so far in my video game development journey. Through all the few years I've been coding, Project R Aether is my magnum opus. I love Super Smash Bros. because SSBB is my very first video game I played. Those memories I have with my older brother will forever be special to me. So, to make a passion project where I make a Super Smash Bros. game (that's not bad) is a dream of mine. After this, I will continue my journey to become a video game developer and one day; I'll hopefully work for Nintendo. Thank you for playing the game!
Status | Released |
Platforms | HTML5 |
Author | UncannyMario |
Genre | Fighting, Action, Platformer |
Tags | 16-bit, Arcade, Casual, Multiplayer, Singleplayer |
Average session | A few seconds |
Development log
- Project R Aether (Smash Bros. Fangame)Jan 15, 2022
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